jacquline christner  새 기사를 만들었습니다
2 년

"Breaking the Mold: How Games are Redefining Classroom Learning" | # Game-Based Learning Market size

"Breaking the Mold: How Games are Redefining Classroom Learning"

"Breaking the Mold: How Games are Redefining Classroom Learning"

In 2022, the Global Game-Based Learning Market was valued at USD 11.5 billion and is expected to reach USD 77.4 billion between 2023 and 2032, this market is estimated to register the highest CAGR of 21.6%.
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