In truth, the question of how to reduce lag(https://www.gearupbooster.com/....blog/what-is-lag.htm ) leads us deeper into how the internet handles real-time data. Online games aren’t built to tolerate instability. A few milliseconds of extra delay at the wrong moment — during a peek, a skill shot, or a defensive action — can completely change the outcome of a fight. And yet, many of these delays aren’t even caused by your system. They happen between you and the game server.
Understanding the Weakest Link: Routing
Every action you perform in a game — whether moving, shooting, or casting a spell — is converted into data and sent to a remote server. That data doesn't always travel in a straight line. ISPs often route traffic through indirect or heavily loaded paths to reduce costs or manage traffic across their infrastructure. That’s why, even if you’re geographically close to the server, your ping may still be abnormally high.
The issue here isn’t bandwidth. It’s latency and packet handling along the path. Your connection might pass through 10 or more “hops” before reaching its target — and each hop introduces potential instability. During peak usage hours, routing conditions can change dynamically, which is why lag can appear randomly even on an otherwis
